HW 5: Primitive Surfers
In this assignment I decided to parody the classic garbage mobile game Subway Surfers. I was planning on implementing a shadow render pass setup but ran out of time to use it in this assignment. The structure exists and is somewhat interesting, essentially objects are grouped into passes that have different properties. Will likely include this in the next assignment since the shadow casting will likely end up somewhat related to textures.
Detailed Joint Controls (Click to expand)
Controls and some things to try:
- Rotate the scene with your mouse.
- Move the player with A,D, or the left/right arrow keys.
- Switch to the basic shader program to visualize vertices with random colors.